Shuffle Handicaps
The full Level Up handicap pool: 120 handicaps across 4 levels.
Every team starts the night at Level 1. Win a game and your team moves up a level, drawing a handicap from that level's pool for the next game. Lose and you stay put. Nights top out at 4 games, so Level 4 is as high as it goes. Handicaps are removed for the playoff bracket.
Every handicap has a code: the level, then its number within that level. 3-7 is the 7th handicap in Level 3. Have feedback? Reference the code so we know exactly which one you mean, like "3-7 is too hard" or "love 1-19."
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Level 1: Standard Play
Social and silly handicaps to break the ice, plus a few boosters that give your team a little help.
- 1-1
First serve each rotation: guess an opponent's hidden talent - they confirm or deny.
Icebreaker - 1-2
First serve each rotation: share a fun fact about yourself.
Icebreaker - 1-3
First serve each rotation: compliment an opponent.
Banter - 1-4
First serve each rotation: ask an opponent a get-to-know-you question.
Icebreaker - 1-5
First serve each rotation: share an embarrassing fact about yourself.
Icebreaker - 1-6
First serve each rotation: reveal a guilty pleasure TV show or song.
Icebreaker - 1-7
First serve each rotation: ask an opponent a 'would you rather' question.
Icebreaker - 1-8
First serve each rotation: share your hottest food take.
Icebreaker - 1-9
Everyone must yell their own name before playing the ball.
Icebreaker - 1-10
First serve each rotation: tell an opponent what they'd be famous for.
Icebreaker - 1-11
First serve each rotation: offer an opponent unsolicited coaching advice.
Banter - 1-12
First serve each rotation: do your best impression of someone on the court.
Silly - 1-13
First serve each rotation: insult an opponent.
Banter - 1-14
First serve each rotation: dramatic slow-motion wind-up.
Silly - 1-15
For each of your subsequent serves, yell the score in a higher tone than the last.
Silly - 1-16
For each of your subsequent serves, yell the score in a lower tone than the last.
Silly - 1-17
Royal Court: Players must address their teammates as 'Your Majesty' for the entire game.
Silly - 1-18
First serve each rotation: make a sound effect as you serve.
Silly - 1-19
First serve each rotation: tell your worst joke. If anyone laughs, earn a point.
Silly - 1-20
First serve each rotation: deliver a movie quote before serving.
Silly - 1-21
First serve each rotation: give the ball a pep talk before serving.
Silly - 1-22
First serve each rotation: sing a line from a song.
Silly - 1-23
All players must talk in an accent for the entire game.
Silly - 1-24
Your server is not allowed to talk until they are out of the server position.
Communication - 1-25
Your setter is not allowed to talk until they are out of the setter position.
Communication - 1-26
Everyone must announce what they're about to do before they do it.
Communication - 1-27
Pick a team catchphrase and yell it before your serve.
Team Spirit - 1-28
Publicist: After a teammate makes a great play, another teammate must announce why everyone should be impressed.
Team Spirit - 1-29
Server gets a free re-serve if the serve lands out.
Booster - 1-30
Free re-serve if the serve hits the net (let rule).
Booster - 1-31
Serve errors don't count. Side-out but no point awarded to opponent.
Booster - 1-32
A player may yell 'Corona' before a 4th touch to keep the ball alive.
Booster - 1-33
Your team gets 4 touches instead of 3 for the entire game.
Booster - 1-34
Start with a 5-point head start.
Booster - 1-35
Confusion Replay: if the ball drops untouched or two players collide going for it, call a replay.
Booster
Level 2: Mild Restrictions
Light gameplay restrictions. Many are Fundamentals: habits good teams already have, like calling the ball and talking through the score.
- 2-1
Every ball crossing the net must be called 'in' or 'out' by your team.
Fundamentals - 2-2
Server must call the score loudly before each serve.
Fundamentals - 2-3
Everyone on your team must repeat the score back after the server calls it.
Fundamentals - 2-4
Customer Support: When the setter needs help, they must yell, 'Your call is very important to us!'
- 2-5
All passes require an audible "mine" or "got it."
Fundamentals - 2-6
Seam Negotiation: Before serve receive, adjacent passers must loudly and politely negotiate who owns the seam.
Fundamentals - 2-7
Your team must count your touches out loud. "ONE. TWO. THREE."
- 2-8
GPS Setter: The setter must announce their location before every serve, such as 'Setter front-left!'
Fundamentals - 2-9
The server cannot serve to the same player twice in a row.
- 2-10
All players on the team must rotate positions after each side-out.
Fundamentals - 2-11
EVERY serve, the server must call out the name of the player they are serving to before making contact.
Fundamentals - 2-12
Setter must call their target's name before setting.
Fundamentals - 2-13
Up to 3x per game, your opponent can call for an extra rotation before their serve.
- 2-14
Server must call which side of the court (left or right) they are serving to before serving.
Fundamentals - 2-15
Your team must rotate every point, not just on side-out.
- 2-28
Uno: At game point, your server must yell 'UNO!' before serving. Forget, and your team loses 2 points.
- 2-29
Jeopardy: Every call must be phrased as a question, like 'Is it mine?' or 'What is out?'
Fundamentals - 2-16
All serves must land in the BACK half of the opponent's court.
- 2-17
All sets must be bump sets - no hand setting allowed.
- 2-18
Up to 3x per game, your opponent can arrange your team in beer pong formation (play button, straight line, etc.) before their serve.
- 2-19
Only your setter is allowed to talk until they are out of the setter position.
3v3-6v6 only - 2-30
Sardines: Up to 3x per game, opponents pick a corner. Your whole team must start the rally squeezed into it.
- 2-20
Up to 3x per game, your opponent can freeze one of your players before their serve. That player cannot move until a teammate touches the ball.
- 2-21
All blocks must be performed by female players only.
- 2-22
Committee Decision: Your team votes on which opponent to serve to. The server must call out that player's name and serve to them.
- 2-23
Server must call which third (left, right, middle) of the court they are serving to before serving.
- 2-24
Up to 2x per game, your opponent can name two of your players who must stay within arm's reach of each other for the whole rally.
- 2-25
Mandatory Approach: A player sending over an attack must begin behind the attack line before approaching.
- 2-26
One player (chosen by your team) must play the entire game in the back row only.
3v3-4v4 only - 2-27
First serve each rotation must be a sky ball.
Level 3: Moderate Restrictions
Tighter gameplay restrictions that change who does what on your team.
- 3-1
All attacks (overhand hits) must go cross-court - no line shots allowed.
- 3-2
All serves must land in the FRONT half of the opponent's court.
- 3-3
The tallest player on your team cannot jump for blocks or attacks.
- 3-4
Opposing team picks which half your serves must land in: front/back OR left/right.
- 3-5
Cry Wolf: The designated setter must yell 'HELP!' every time the ball comes toward them, whether they intend to take first contact or not.
- 3-6
The opposing team chooses one of your players to be the server the entire game.
- 3-7
Your team must designate one player who is not your primary setter to set every ball for the entire game.
- 3-8
All attacks (hard overhand hits) must be performed by a female player.
- 3-9
One of your male players, chosen by the opposing team, is not allowed to jump for the entire game.
- 3-10
The opposing team designates your strongest hitter, who must then play defense for the entire game.
- 3-11
Secret Setter: The designated setter must change every rotation, but the team cannot announce who it is.
- 3-24
Hut, Hut, Hike: First serve each rotation, your setter hikes the ball between their legs to the server, who must hit it over - no catching.
- 3-25
Freeze Frame: After you touch the ball, freeze in place until someone else touches it.
- 3-12
No Return to Sender: The player who makes first contact cannot send the ball over the net during that rally.
- 3-13
All serves from your team must be underhand.
- 3-14
Players cannot use the same type of serve twice in a row (must alternate underhand, overhand, jump serve, etc.).
- 3-15
The second touch must always be made by your designated setter.
- 3-16
All attacks (overhand swings) must go to the BACK half of the opponent's court - no short shots.
- 3-17
Your team must alternate which side of the court attacks come from (left side attack, then right side attack, etc.).
- 3-26
Red Rover: Up to 3x per game, opponents chant 'Red Rover, send [name] right over!' and that player plays one rally for them.
- 3-27
Secret Service: Opponents pick your President, who can't touch the ball. If the ball hits the President, you lose the point.
4v4-6v6 only - 3-28
Hide and Seek: Up to 3x per game, opponents pick a seeker, who must face the back of the court and count to 10 out loud before playing.
- 3-18
Your team cannot block at the net. All players must stay behind the attack line on defense.
- 3-19
All attacks must go to the FRONT half of the opponent's court - no long shots.
- 3-20
Serve with your non-dominant hand.
- 3-21
Receiver Must Finish: The player who makes first contact must also make the third contact that sends the ball over.
- 3-22
No attack may travel in a straight line. Everything must be an off-speed shot with visible arc.
- 3-23
Every serve, serve backwards or with eyes closed.
- 3-29
Penalty Kick: First serve each rotation must be kicked over the net.
- 3-30
T-Rex: Opponents pick one of your players, who must keep their elbows tucked to their sides all game.
- 3-31
Tag, You're It: Opponents pick who's It. It must touch the ball every possession, and tags a new It each time you score.
4v4-6v6 only
Level 4: Tough Restrictions
The top level. Tough restrictions that take away your best weapons or flip how volleyball works.
- 4-1
Your team is not allowed to have any front-row players attack the ball.
4v4-6v6 only - 4-2
Male players cannot attack balls above the height of the net.
- 4-3
All of your team's hits over the net must be with a closed fist (a 'dink' or 'knuckles').
- 4-4
Only one of your players can play the ball in the FRONT half of the court.
- 4-5
Only one of your players can play the ball in the BACK half of the court.
- 4-6
ALL serves must be a sky ball.
- 4-7
All attacks must be pokes or roll shots - no hard spikes.
- 4-8
No player on your team is allowed to jump.
- 4-9
Your team's designated setter is not allowed to cross in front of the 10-foot line.
- 4-10
All serves must be underhand jump serves.
- 4-11
No overhand contact at all. Bumps and body only.
- 4-12
Your team is only allowed two touches to get the ball back over the net.
- 4-13
Same-Player Ban: No player may contact the ball twice during the same possession.
- 4-23
Hut, Hut, Hike: Every serve, your setter hikes the ball between their legs to the server, who must hit it over - no catching.
- 4-14
All attacks must land within 3 feet of the sidelines - no middle shots.
- 4-15
Your team must set every ball backwards (setter facing away from target).
- 4-16
All sets must be with one hand.
- 4-17
All attacks must be one-handed and off your non-dominant hand.
- 4-18
All overhand sets must be directed to the antenna (extreme angle sets only).
- 4-19
Opponent's Playbook: Before each rally, the opposing team chooses the required contact sequence, such as Player A → Player B → Player C.
- 4-20
One of your three hits must be without using your hands.
- 4-21
All players on your team must jump when contacting the ball.
- 4-22
No Repeat Contact Type: The team cannot use the same contact type twice during one possession - for example, two forearm passes.
- 4-24
Penalty Kick: Every serve must be kicked over the net.
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